A kingdom fell.
Something new is rising from it.
Long ago, the land was ruled by a prosperous nation known as the Old Kingdom — cities, markets, forts, mines, and trade routes stretching across the map. Then a great war tore it apart. Infrastructure collapsed, settlements were abandoned, and central authority disappeared. Raiders, criminal groups, and survivors carved up what remained.
The Kingdom was never restored. Its territory became what players now call the Anarchy Zone — lawless, dangerous, and full of lost wealth.
Survivors regrouped in safer land and founded a new Government. Around its capital, protected settlements began to grow — the beginning of the modern Survival Area.
The present-day world is a civilization starting over, with the remains of its past still standing close by. The Government wants stability and reconstruction. The Old Kingdom offers freedom, danger, and the consequences of the war that ended it. Every player exists somewhere between the two.
Two forces shaping the world
Every system serves
Build — Trade — Explore — Risk — Rebuild